Thursday, September 24, 2015

Last update before release.


SHOW ME WHAT YOU GOT! (The head isn't actually in the game. I just shopped that in...)
Making the shops took a bit more time than I thought it would. There was a major bug in the twee parsing of nested ifs. That's just a long way of saying it didn't work.
It took a while but I figured out a better way to handle them and now things are working as they should. Right now you can't write "else if" statements but in my book that's a minor issue that won't be fixed any time soon since it doesn't really make a difference. It just requires a bit more work to handle those cases.

With the addition of shops v.1.0 is now officially feature complete!
You might be wondering "If the version is complete why not release it?"

I want to take some time to test things out and write some content. Writing content will bring out things that the engine currently lacks. Usually they're minor things such as checking if a class is in progress or if the shops are open etc. Without the possibility to check for these things it's nearly impossible to make any kind of progressive story telling. So in short I need to come up with stories and then implement supplemental features for them. To be honest, coming up with the stories is the hard part right now.

Which leads me to ask, are you interested in writing for this game? If so leave a comment here. I'd love to have someone come up with stories and plot lines. That way I'd have external pressure to keep adding more features and another mind (preferably dirty one ふふふふ) to bounce ideas back and forth with.


2 comments:

  1. Sure,,, I got an odd dirty mind... that could write some stories and help write content for the story lines dealing with the school.....

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    1. Hi I'm the new lead developer of sos. Please send example material to vvalpas68@gmail.com

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