Also now there's a proper poll with a custom input field for custom dirty things you might have in mind. If you've already voted on the previous crap polls please vote again. Sorry about this.
Now I'm finalizing some of the features that are still missing from the game engine like searching people (will allow detective to function) and then I'll add code so you can use items and script them yourselves if you want to. Item use will run scripts on a few levels.
- The item script itself
- If nothing happens and/or item is not used up
- On level level (hurrdurr)
- If no level script gobbles up the item then it just doesn't do anything.
This should allow people to make whatever they want. Locks and keys come to mind although there's no way to lock cells atm. (Note to self: revisit this at some point).
Only shops can be locked but that's on a higher level; programming wise.
I also tracked down a few bugs in the pathfinder and player/NPC AI.
The player/NPC AI are essentially the same but the player AI interrupts normal AI flow for user interaction. Like picking where to travel etc. While I was doing this I got an epiphany about how time progresses in the game. I had it set up so the game would tick forwards X amount of ingame seconds every second. With higher timescales the game felt jerky. So now two things happen when you "fast forward". The interval between ticks gets shortened (sometimes to 0ms) and the tickrates increase. This made the game feel much more fluid and it improved movement a lot since now there's no 1 second delay before the player starts moving which felt very unnatural. Win/win!
Overall the game is progressing nicely again and things seem to be shaping up pretty well. I added a new shopkeeper (detective) to the game without any issues. Now I just need to finish up with the detective dialogue and scripting. The place is called Wild Horses Private Investigator and it's run by a stern man. If you got that reference. Awesome indeed. If not... eeeh... Whatever.
Oh! It looks really nice =) Congratulations with progress!
ReplyDeleteLooks good and can NOT wait to see How the School Looks and check out the STERN Man that Runs the W.H.P.I.
ReplyDeleteThere's not going to be any graphics in the game (apart from the start menu). Purely text based for now. Maybe in the future but don't count on it
DeleteI think it for the best: it's so hard to find proper pictures for story or event.
DeleteI wrote "transformation" in the poll. I just wanted to clarify it a little.
ReplyDeleteI'm not talking about "Turning into a dog" type. I'm thinking along the lines of bigger assets, maybe a few MtF/FtM's that take a surgical route to transformation (Which, btw, happens IRL). Maybe people who are made less prude find "Hey, I've wanted to be a woman but was too afraid of the consequences, but now I don't, so I'm going to become a woman." In-game population, I think, should reflect RL pop in this regard. About 4% of people ID as LGBT, and .3% ID, so the real numbers are probably higher. You can probably safely have a population of about 1% trans for a decent reflection of society.
Genders in the game aren't binary so that's already supported. About 5% of the population have both male and female gender flag set. At the moment there aren't any stats for boobs/dick/vagina/anus but I will add them at some point.
DeleteCool.
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